"Ray Muzyka: We set vision statements. We talk about core values a lot, and we try to live them. We set a vision. Our vision for our group within [parent] EA, for BioWare, is create, deliver, and evolve the emotionally engaging games in the world."
"Are you ready?" |
"It's about learning, being able to admit you're wrong, and learn from your mistakes. It's about trying to improve each game, try to make it better than your last, never sitting on your laurels, never resting. It's a very active word. It's a very bold word. It's a very confident word, in many ways, because it's sort of a willingness to say, "Yes, we're ready to change, if we need to change, based on feedback."
"Droids. Why does it have to be droids?"
"For us, it's kind of challenging, but we really do have a lot of people on the team that have done this before. It doesn't make it easy, because when you look at a game as ambitious as Star Wars: The Old Republic, the amount of content in it is probably equivalent to all the content from prior BioWare games combined. You know, we've got to deliver that to the fans enough to keep them occupied for a long time. You know, we have to continue to deliver more content over time afterwards, too."
"Silent, but Deadly" |
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