Tuesday, June 28, 2011

Questions Concerning Imperial Agent: Operative

Greetings everyone! Recently, I have received a couple of questions regarding the Operative class and thought it would be a good idea to create a blog post about them. This way, everyone will be able to benefit off some of the answers. Please keep in mind that these answers are based off of my E3 play session and not Beta. Here they are:

Kaliyo-Djannis in ACTION!!!

Did you get to play the male or female Operative?

The operative I got to play specifically was female. However, I am aware that there was another Operative class that was male and dressed the same gear with the same skill set.

Who was the companion for the Operative? 

The companion available at the E3 demo was none other than Kaliyo-Djannis. Although not perfect (sometimes she would just hang out while I am being shot at...cute), she was adequate in her damage, providing acceptable DPS and covering fire. Her "kit" was a grenade toss that was not all that impressive when compared to her default auto attacks.

When you hear others say that the companion characters feel like "pets" in other games, this is mostly true. What really disappointed me was the lack of commentary as I traversed the land, unlike in Mass Effect 2 or Dragon Age.

What is the "look" of the Operative class?

The Operative class really does look like a Jack-of-All-Trade type in terms of designed. If any of you were disappointed that the Empire did not receive a Smuggler type character in terms of looks, be disappointed no more! The typical color pallet included a blue coat with tan inner workings and a standard white shirt accompanied with belts...lots and lots of belts.

Trench coats are the look for Operatives.

Is the Operative a ranged nuker or melee fighter? 

Operatives exceed at close-to-mid range combat. Although during my experience at E3 I used a lot of Stealth and Back stabs, this doesn't necessarily mean that the class absolutely has to be played this way. In fact, walking the Tatooine Developer Video, we can see that Operative used no melee ranged moves at all. If would have to describe the class in one sentence it would be: Ranged DPS with Poisons, Heals, and Survivability (Reads: Good for PvP.

Does the Operative need Stealth to be viable?

Currently at level 26, the Operative can only Stealth outside of combat and Back stab when in Stealth. While it would be nice if everyone died Assassin's Creed style in one hit, this is not the case with MMOs. Hence, for time after your opening move, you are presented with various ways to dispatch the enemy. Within the E3 demo, there were standard pistol attacks (charged up shots, barrages, double taps), poison/damage over times droid probes, bleed affects, heals, and melee. How you choose to play and spec your Operative will be determine what type play style your character will have. What is nice to know, however, is that all these options are available to you within this Advanced Class. (Respecs anyone?)

Oooo...all the pretty lights!

What is the Operative's "role" in PvE versus in PvP?

Everyone knows that "hybrids" are controversial in MMOs, but there is no denying that is what an Operative is. In PvE, expect to dish out consistent damage via melee or ranged, while spot healing time to time to save an ally. Depending on the way you are built, you can be the person to keep everyone alive, the one to dish out insane close range burst damage, or the person to slowly wither all enemies health through poisons. In addition to combat, the Operative is indeed a "rogue" type character who will open locked doors leading to treasure or alternative routes to within a Flashpoint. (Exciting, no?)

I can write a whole article about the "potential possibility" of the Operative in PvP, but just know this. This class is made for people who like to think on their feet and generate a plan in their head. Being given a wide variety of skills (Stealth/Cover), there is definitely an answer to everything an opponent can throw at you. With the additions of poisons and heals, expect the Operative to be a very hard person to take down. If taken down, the other team would have to sacrifice a great deal. Keep in mind that while the game will be balanced, having an answer to every situation is something not all classes can say.

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